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Modern times have seen an explosion in services providing a multitude of serverless possibilities, but what is serverless? Does this mean there are no servers? You’d think, but no.
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Redux-Saga is an intuitive side effect manager for Redux.
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A few years ago, we created a little card game that poked fun at all the ups and downs of a typical development milestone. Players can enjoy development iterations reduced to simple card draws, with each card designed to spark laughs and conversations about past project experiences.
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At the recent TSConf, SitePen engineer Sarah Higley delivered a talk titled Escape the Office: Designing Interfaces for Other Developers. The moment you step into any large project or open source venture you must accept that code you write gets used in ways you did not originally intend.
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While the SitePen team is widely known for its expertise in building JavaScript and TypeScript applications, providing support and training to enterprise teams, and for helping create Dojo and Intern, it also has a fair amount of insight and expertise with helping teams be more effective. Whether it’s Milestone Mayhem or InnerSource or just knowing how to keep software projects running smoothly, we’re often called upon to help organisations be more productive in modernising their approach to building applications.
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With years of building large scale web apps, we’ve experienced almost everything that goes right and wrong during software development projects. So we created Milestone Mayhem, a card game that reflects the challenges and successes with app development.
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As the new year starts to unfold, it’s time to take a quick look at the things our team at SitePen resolves to do this year. Too often, we see large enterprise customers who have multiple teams creating the same features, without having a simple way to share and maintain code over time.
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