I recently had the opportunity to speak about Dojo on the iPhone at AjaxWorld West. The session was a straightforward, if not colorful, review of the current state of app development for the iPhone.
In preparing for the presentation, I needed to install several native applications in order to create high quality screenshots for my slides. As a result, I presented the audience with an overview of this information because there are a variety of useful development tools that require installation.
Because Christopher Allen gave a talk just prior to mine with an iPhone and iPod Touch Ajax overview, I dove right into specifics about the current issues and problems with iPhone development for Dojo developers. I wrapped things up by walking through a few working examples of Dojo-based applications, some optimized for the iPhone and others not. At the end of the talk, I promised a forthcoming, iPhone-optimized Dojo build that removes features and code for items not supported on the iPhone. We hope to have that ready in time for the 1.0 release of Dojo on October 31.
The press seems to have enjoyed the session, with Network World running a fairly lengthy article titled Unauthorized iPhone Apps Market Flourishes. I should make it clear that my talk focused mainly on pitfalls and frustrations that developers face, but the iPhone is by far the best mobile, open web, development solution on the market today.